if(crosshair) { D3DVIEWPORT9 viewP; m_pD3Ddev->GetViewport( &viewP ); DWORD ScreenCenterX = viewP.Width / 2; DWORD ScreenCenterY = viewP.Height / 2;
D3DRECT rec4 = {ScreenCenterX-35, ScreenCenterY, ScreenCenterX+ 35, ScreenCenterY+1}; D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-35, ScreenCenterX+ 1,ScreenCenterY+35}; m_pD3Ddev->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0, 0 );//purple m_pD3Ddev->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0, 0 );
D3DRECT rec6 = {ScreenCenterX-30, ScreenCenterY, ScreenCenterX+ 30, ScreenCenterY+1}; D3DRECT rec7 = {ScreenCenterX, ScreenCenterY-30, ScreenCenterX+ 1,ScreenCenterY+30}; m_pD3Ddev->Clear( 1, &rec6, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0, 0 );//blue m_pD3Ddev->Clear( 1, &rec7, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0, 0 );
D3DRECT rec8 = {ScreenCenterX-25, ScreenCenterY, ScreenCenterX+ 25, ScreenCenterY+1}; D3DRECT rec9 = {ScreenCenterX, ScreenCenterY-25, ScreenCenterX+ 1,ScreenCenterY+25}; m_pD3Ddev->Clear( 1, &rec8, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0, 0 );//cyan m_pD3Ddev->Clear( 1, &rec9, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0, 0 );
D3DRECT rec10 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+1}; D3DRECT rec11 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 1,ScreenCenterY+20}; m_pD3Ddev->Clear( 1, &rec10, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0, 0 );// green m_pD3Ddev->Clear( 1, &rec11, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0, 0 );
D3DRECT rec12 = {ScreenCenterX-15, ScreenCenterY, ScreenCenterX+ 15, ScreenCenterY+1}; D3DRECT rec13 = {ScreenCenterX, ScreenCenterY-15, ScreenCenterX+ 1,ScreenCenterY+15}; m_pD3Ddev->Clear( 1, &rec12, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0, 0 );// yellow m_pD3Ddev->Clear( 1, &rec13, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0, 0 ); D3DRECT rec14 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+ 10, ScreenCenterY+1}; D3DRECT rec15 = {ScreenCenterX, ScreenCenterY-10, ScreenCenterX+ 1,ScreenCenterY+10}; m_pD3Ddev->Clear( 1, &rec14, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0, 0 );// orange m_pD3Ddev->Clear( 1, &rec15, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0, 0 );
D3DRECT rec16 = {ScreenCenterX-5, ScreenCenterY, ScreenCenterX+ 5, ScreenCenterY+1}; D3DRECT rec17 = {ScreenCenterX, ScreenCenterY-5, ScreenCenterX+ 1,ScreenCenterY+5}; m_pD3Ddev->Clear( 1, &rec16, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 );//red m_pD3Ddev->Clear( 1, &rec17, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0, 0 ); |